I just wish I knew what was up with those stupid dials.Your IP address has been temporarily blocked due to a large number of HTTP requests. It has fantastic world design, a wonderful presentation, and plenty of memorable moments. The narrative beats might be insanely obvious and that one puzzle is awful, but I enjoyed this game. Plus, there are two endings that you can pick via a binary choice which give you something extra to chew on. Regardless, I feel that it’s exactly as long as it needs to be. Although, it doesn’t last all that long, as this is a six- to seven-hour game. This is certainly the kind of game where you’ll stop and gawk at the scenery every now and again. The areas also feel lived-in and believable. It has more of a cartoony style to it, but the levels are highly atmospheric and feature lovely vistas and beautiful use of vibrant color. To put it bluntly, Call of the Sea is a gorgeous game. I’m glad I got lucky enough to bypass the problematic one, or I would have missed some cool things. The game’s final puzzle was a high point, with a multi-step process made up of several smaller puzzles that came together in a satisfying way. Unfortunately, I wasn’t able to figure it out and I still haven’t the faintest clue as to how I was supposed to do it. Paying attention also goes a long way.Īfter I accidentally happened upon the solution, the door opened and I spent a few minutes trying to work it backward in order to try and understand what I was supposed to do. To the game’s credit, nearly every puzzle gives you the information you need to solve everything. You’ll need to mess around with them until you finally figure it out. Some of them, however, leave you with no idea of how they work or what you’re doing. A lot of the puzzles revolve around operating some specific mechanism that doesn’t make much sense, such as dials you have to flip and the like. Overall, the puzzle quality in Call of the Sea is good - for the most part. This situation could have taken forever, but the puzzle in question is easy enough to understand that it’s not that much of a problem. For instance, one puzzle leads you throughout a large cavern with multiple floors. Some of the puzzles can require you to cover a fair bit of ground too, which doesn’t typically get annoying, but can occasionally be a little dull. You control Norah from a first-person perspective in Call of the Sea and can walk around, interact with objects, and occasionally pick things up. Norah receives a package in the mail containing a key and dagger, along with vague instructions that lead her to seek passage to a small island West of Tahiti where men fear to tread. She has a mysterious illness and her husband Harry, while on an expedition to find a cure, goes missing. She rises from her bed and the game’s premise vomits forth from her jaws like a freight train smashing through a wooden barrier. The main character, Norah, dreams about swimming in the ocean (yeah, you know what this game is about already) and wakes up shortly after. Even if the puzzle design can leave a bit to be desired at times.Ĭall of the Sea, despite the strength of its aforementioned writing, actually begins with a bit of a textbook example of how not to handle exposition. But its exquisite world design, extremely strong writing, excellent voice performances, and powerful visuals make it a pleasure to play. You’ll likely know exactly where the plot of Call of the Sea plot is headed within the first hour or so, as its narrative focus has been explored to death at this point. They love to focus on story and characters, but these are typically major challenges for obvious reasons. First-person adventure games are often almost like movies.
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